Aim assist, clicking assist, various platforming tweaks like coyote time, and nonvisual cues for visual stimuli are all really helpful, too. To make it so that you don’t have to rely on sight, a lot of low-vision gamers need narrated text or screen reader support. To give an example from another disability: if you have a game that’s inaccessible for colorblind people, you could make it so that you don’t need to use color in the game at all, or you could give people another way to distinguish between colors (like adding symbols instead). When you’re trying to make something accessible for people with a certain disability, you have two options: make it so you have to rely less on the inaccessible thing, or make the inaccessible thing easier to do. So, what do you need to do to make a game accessible for people with visual disabilities? There are workarounds and accessibility tools for every disability, and visual disabilities are no exception. Anyone in any of these categories might want to play video games, but might struggle without accessibility tools. And some people used to be sighted, but lost their vision at some point. Some people have a normal field of vision, but have no depth perception. Some people who have visual disabilities can only see out of their peripheral vision, or have a very limited field of vision. But plenty of people with visual disabilities want to play video games! Not everyone who’s legally blind is completely unable to see. You might, on first blush, think that someone with a visual disability can’t play video games.
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